Files
ESP-Scope/main/index.js
2025-12-16 16:04:49 +00:00

893 lines
26 KiB
JavaScript

/// <reference lib="dom" />
/*
* ==========================================
* 1. Constants & Configuration
* ==========================================
*/
// Approximate full-scale voltages for ESP32C6/ESP32 ADC attenuations
// 0dB: ~950mV, 2.5dB: ~1250mV, 6dB: ~1750mV, 11dB: ~3100mV+ (use 3.3V)
/** @type {number[]} */
const ATTEN_TO_MAX_V = [0.95, 1.25, 1.75, 3.3];
// Data buffer size
/** @type {number} */
const countPoints = 4000;
/**
* @typedef {Object} ActiveConfig
* @property {number} desiredRate - Desired sample rate in Hz
* @property {number} sample_rate - Actual hardware sample rate
* @property {number} atten - Attenuation setting index
* @property {number} bit_width - Bit width (e.g. 12)
* @property {number} test_hz - Test signal frequency for simulation
* @property {number} trigger - Trigger level (-1-4097)
* @property {boolean} invert - Whether trigger logic is inverted
*/
/** @type {ActiveConfig} */
let activeConfig = {
desiredRate: 10000,
sample_rate: 10000,
atten: 3, // 11dB Default
bit_width: 12,
test_hz: 100,
trigger: 2048,
invert: false
};
/**
* @typedef {Object} LowRateState
* @property {number} accMin - Accumulated minimum value
* @property {number} accMax - Accumulated maximum value
* @property {number} accSum - Accumulated sum for average
* @property {number} accCount - Count of samples in accumulator
* @property {number} progress - Fractional progress counter
* @property {number} targetCount - Target samples per output point
*/
/** @type {LowRateState} */
let lowRateState = {
accMin: 4096,
accMax: 0,
accSum: 0,
accCount: 0,
progress: 0.0,
targetCount: 1.0
};
/*
* ==========================================
* 2. Global UI Elements & State
* ==========================================
*/
/** @type {HTMLCanvasElement} */ const canvas = /** @type {HTMLCanvasElement} */ (document.getElementById('adcChart'));
/** @type {CanvasRenderingContext2D} */ const ctx = canvas.getContext('2d');
/** @type {HTMLElement} */ const statusEl = document.getElementById('status');
/** @type {HTMLElement} */ const triggerStatusEl = document.getElementById('trigger-status');
/** @type {HTMLElement} */ const deltaPanel = document.getElementById('deltaPanel');
/** @type {HTMLInputElement & { invert?: boolean, downValue?: string }} */ const triggerLevel = /** @type {HTMLInputElement & { invert?: boolean, downValue?: string }} */ (document.getElementById('triggerLevel'));
// Config Elements
/** @type {HTMLElement} */ const reconnectBtn = document.getElementById('reconnectBtn');
/** @type {HTMLSelectElement} */ const sampleRateSelect = /** @type {HTMLSelectElement} */ (document.getElementById('sampleRate'));
/** @type {HTMLSelectElement} */ const bitWidthSelect = /** @type {HTMLSelectElement} */ (document.getElementById('bitWidth'));
/** @type {HTMLSelectElement} */ const attenSelect = /** @type {HTMLSelectElement} */ (document.getElementById('atten'));
/** @type {HTMLSelectElement} */ const testHzSelect = /** @type {HTMLSelectElement} */ (document.getElementById('testHz'));
/** @type {HTMLButtonElement} */ const resetBtn = /** @type {HTMLButtonElement} */ (document.getElementById('resetBtn'));
/** @type {HTMLButtonElement} */ const powerOffBtn = /** @type {HTMLButtonElement} */ (document.getElementById('powerOff'));
// Wifi Elements
/** @type {HTMLElement} */ const wifiModal = document.getElementById('wifiModal');
/** @type {HTMLButtonElement} */ const wifiBtn = /** @type {HTMLButtonElement} */ (document.getElementById('wifiBtn'));
/** @type {HTMLElement} */ const closeWifiBtn = document.getElementById('closeWifi');
/** @type {HTMLButtonElement} */ const saveWifiBtn = /** @type {HTMLButtonElement} */ (document.getElementById('saveWifi'));
/** @type {HTMLInputElement} */ const wifiSsidInput = /** @type {HTMLInputElement} */ (document.getElementById('wifiSsid'));
/** @type {HTMLInputElement} */ const wifiPassInput = /** @type {HTMLInputElement} */ (document.getElementById('wifiPass'));
/**
* @typedef {Object} DownsampledPoint
* @property {number} min
* @property {number} max
* @property {number} avg
*/
/** @type {Array<number|DownsampledPoint>} */
let dataBuffer = new Array(countPoints).fill(0);
/** @type {{x: number|null, y: number|null}} */
let lastMousePosition = { x: null, y: null };
/** @type {boolean} */
let isFrozen = false;
/** @type {{t: number, v: number}|null} */
let referencePosition = null; // Store the reference position for deltas
/**
* @typedef {Object} ViewTransform
* @property {number} scale
* @property {number} offsetX
* @property {number} offsetY
*/
/** @type {ViewTransform} */
let viewTransform = {
scale: 1,
offsetX: 0,
offsetY: 0
};
// WebSocket vars
/** @type {WebSocket} */
let ws;
/** @type {number} */
let reconnectTimeout;
/*
* ==========================================
* 3. Coordinate System & Math Utils
* ==========================================
*/
/**
* Helper to get total time (width of buffer in ms)
* @returns {number} Total time in milliseconds
*/
function getTotalTimeMs() {
let msPerPoint;
// If we are in low-rate mode (peak detect), we emit 1 point (object)
// for every 'targetCount' samples of the hardware rate (which is 1kHz).
if (activeConfig.desiredRate < 1000) {
msPerPoint = lowRateState.targetCount;
} else {
// Normal mode: 1 point = 1 sample
msPerPoint = 1000.0 / activeConfig.desiredRate;
}
// The total time displayed is simply the time-per-pixel * number-of-pixels
// assuming 1 pixel = 1 point at scale 1.0.
return msPerPoint * canvas.width;
}
/**
* Helper to get max voltage
* @returns {number} Max voltage stored in ATTEN_TO_MAX_V or 3.3
*/
function getMaxVoltage() {
return ATTEN_TO_MAX_V[activeConfig.atten] || 3.3;
}
/**
* Convert X pixel coordinate to Time (ms)
* @param {number} px - Pixel X coordinate
* @returns {number} Time in milliseconds
*/
function XtoTime(px) {
const totalTime = getTotalTimeMs();
if (canvas.width === 0) return 0;
return ((px - viewTransform.offsetX) / viewTransform.scale) * (totalTime / canvas.width);
}
/**
* Convert Time (ms) to X pixel coordinate
* @param {number} t - Time in milliseconds
* @returns {number} Pixel X coordinate
*/
function TimeToX(t) {
const totalTime = getTotalTimeMs();
if (totalTime === 0 || canvas.width === 0) return 0;
const xp = (t / totalTime) * canvas.width;
return xp * viewTransform.scale + viewTransform.offsetX;
}
/**
* Convert Y pixel coordinate to Voltage
* @param {number} py - Pixel Y coordinate
* @returns {number} Voltage in volts
*/
function YtoVolts(py) {
const maxV = getMaxVoltage();
if (canvas.height === 0) return 0;
const yp = (py - viewTransform.offsetY) / viewTransform.scale;
return maxV * (1 - yp / canvas.height);
}
/**
* Convert Voltage to Y pixel coordinate
* @param {number} v - Voltage in volts
* @returns {number} Pixel Y coordinate
*/
function VoltsToY(v) {
const maxV = getMaxVoltage();
const yp = canvas.height * (1 - v / maxV);
return yp * viewTransform.scale + viewTransform.offsetY;
}
/**
* Nice Number Generator for Grid
* @param {number} range - Range of values
* @param {boolean} round - Whether to round to nice fraction
* @returns {number} Nice number interval
*/
function niceNum(range, round) {
const exponent = Math.floor(Math.log10(range));
const fraction = range / Math.pow(10, exponent);
let niceFraction;
if (round) {
if (fraction < 1.5) niceFraction = 1;
else if (fraction < 3) niceFraction = 2;
else if (fraction < 7) niceFraction = 5;
else niceFraction = 10;
} else {
if (fraction <= 1) niceFraction = 1;
else if (fraction <= 2) niceFraction = 2;
else if (fraction <= 5) niceFraction = 5;
else niceFraction = 10;
}
return niceFraction * Math.pow(10, exponent);
}
/**
* Calculate nice tick marks for axis
* @param {number} min - Minimum value
* @param {number} max - Maximum value
* @param {number} maxTicks - Maximum number of ticks
* @returns {number[]} Array of tick values
*/
function calculateNiceTicks(min, max, maxTicks) {
const range = niceNum(max - min, false);
const tickSpacing = niceNum(range / (maxTicks - 1), true);
const niceMin = Math.floor(min / tickSpacing) * tickSpacing;
const niceMax = Math.ceil(max / tickSpacing) * tickSpacing;
const ticks = [];
for (let t = niceMin; t <= niceMax + 0.00001; t += tickSpacing) {
ticks.push(t);
}
return ticks;
}
/*
* ==========================================
* 4. Data Processing
* ==========================================
*/
/**
* Process incoming WebSocket data
* @param {Uint16Array} newData - Array of ADC samples
*/
function processData(newData) {
if (isFrozen) {
return; // Skip updating the buffer when frozen
}
// Recalculate target count based on ratio
// If virtual rate < 1000, we forced hardware to 1000
if (activeConfig.desiredRate < 1000) {
lowRateState.targetCount = activeConfig.sample_rate / activeConfig.desiredRate;
} else {
lowRateState.targetCount = 1;
}
if (lowRateState.targetCount <= 1) {
// Passthrough mode
pushToBuffer(/** @type {Array<number>} */(Array.from(newData)));
} else {
// Accumulation mode (Peak Detect) with Fractional Resampling
/** @type {DownsampledPoint[]} */
let pointsToPush = [];
let idx = 0;
// We add 1.0 "samples worth" of progress for each input sample.
// When progress >= targetCount, we have enough input density to emit an output point.
// We subtract targetCount (rather than reset to 0) to preserve fractional error (dither/phase).
for (const val of newData) {
if (val < lowRateState.accMin) lowRateState.accMin = val;
if (val > lowRateState.accMax) lowRateState.accMax = val;
lowRateState.accSum += val;
lowRateState.accCount++;
lowRateState.progress += 1.0;
if (lowRateState.progress >= lowRateState.targetCount) {
// Push object with min/max/avg
const avg = lowRateState.accCount > 0 ? (lowRateState.accSum / lowRateState.accCount) : val;
pointsToPush.push({
min: lowRateState.accMin,
max: lowRateState.accMax,
avg: avg
});
// Reset Min/Max/Sum for next window
lowRateState.accMin = 4096;
lowRateState.accMax = 0;
lowRateState.accSum = 0;
lowRateState.accCount = 0;
// Subtract one full window's worth of progress
lowRateState.progress -= lowRateState.targetCount;
}
}
if (pointsToPush.length > 0) {
pushToBuffer(pointsToPush);
}
}
}
/**
* Push new items to the rolling data buffer
* @param {Array<number|DownsampledPoint>} newItems - New items to add
*/
function pushToBuffer(newItems) {
if (newItems.length >= countPoints) {
dataBuffer = Array.from(newItems.slice(-countPoints));
} else {
dataBuffer.splice(0, newItems.length);
dataBuffer.push(...newItems);
}
}
/*
* ==========================================
* 5. Visualization & Rendering
* ==========================================
*/
/**
* Draw the grid and axis labels
* @param {number} w - Canvas width
* @param {number} h - Canvas height
*/
function drawGrid(w, h) {
ctx.strokeStyle = '#333';
ctx.lineWidth = 1;
ctx.fillStyle = '#fff';
ctx.font = '15px monospace';
// Helper to draw text with lozenge background
const drawLabel = (text, x, y, align) => {
ctx.save();
const paddingX = 6;
const paddingY = 3;
const fontSize = 13;
// Set font to measure correctly
ctx.font = `${fontSize}px monospace`;
const metrics = ctx.measureText(text);
const textWidth = metrics.width;
// Calculate box position
const boxHeight = fontSize + paddingY * 2;
const boxWidth = textWidth + paddingX * 2;
let boxX;
if (align === 'left') boxX = x;
else if (align === 'center') boxX = x - textWidth / 2;
else if (align === 'right') boxX = x - textWidth;
// Adjust for padding and visual centering
boxX -= paddingX;
const boxY = (y - 4) - boxHeight / 2;
// Draw semi-transparent lozenge
ctx.fillStyle = 'rgba(255, 255, 255, 0.55)';
ctx.beginPath();
ctx.roundRect(boxX, boxY, boxWidth, boxHeight, 8);
ctx.fill();
// Draw text
ctx.fillStyle = 'black';
ctx.textAlign = align;
ctx.fillText(text, x, y);
ctx.restore();
};
// Determine Visible Voltage Range
const minV = YtoVolts(h);
const maxV = YtoVolts(0);
// Calculate handy ticks in the visible range
const ticks = calculateNiceTicks(minV, maxV, 8);
for (let val of ticks) {
const y = VoltsToY(val);
// Skip if out of bounds (with a bit of margin)
if (y < -20 || y > h + 20) continue;
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(w, y);
ctx.stroke();
drawLabel(val.toFixed(2) + 'V', 5, y + 4, 'left');
}
// Determine Visible Time Range
const minT = XtoTime(0);
const maxT = XtoTime(w);
const tTicks = calculateNiceTicks(minT, maxT, 8);
for (let t of tTicks) {
const x = TimeToX(t);
if (x < -50 || x > w + 50) continue;
let timeStr;
if (Math.abs(t) >= 1000) {
timeStr = (t / 1000).toFixed(2) + 's';
} else {
timeStr = t.toFixed(1) + 'ms';
}
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, h);
ctx.stroke();
drawLabel(timeStr, x, h - 5, 'center');
}
}
/**
* Draw crosshairs at specific position
* @param {number} x - X coordinate
* @param {number} y - Y coordinate
* @param {string} color - Color string
*/
function drawCrosshairs(x, y, color) {
ctx.setLineDash([5, 5]);
ctx.strokeStyle = color;
ctx.lineWidth = 1;
// Draw vertical line
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, canvas.height);
ctx.stroke();
// Draw horizontal line
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(canvas.width, y);
ctx.stroke();
ctx.setLineDash([]);
}
/**
* Main draw loop
*/
function draw() {
const w = canvas.width;
const h = canvas.height;
ctx.clearRect(0, 0, w, h);
const maxAdcVal = 4096; // 12-bit fixed scale
// Trigger values
let drawIdx = dataBuffer.length - w;
if (drawIdx < 0)
drawIdx = 0;
else {
const triggerVal = (4096 - (parseInt(triggerLevel.value) || 2048));
// Helper to extract value for trigger (handles numbers and avg objects)
const getVal = (i) => {
const v = dataBuffer[i];
return (typeof v === 'object' && v !== null) ? v.avg : v;
};
if (triggerLevel.invert) {
while (drawIdx >= 0) {
// Look for falling edge
if (getVal(drawIdx) < triggerVal && getVal(drawIdx + 1) > triggerVal) {
break;
}
drawIdx -= 1;
}
} else {
while (drawIdx >= 0) {
// Look for rising edge
if (getVal(drawIdx) > triggerVal && getVal(drawIdx + 1) < triggerVal) {
break;
}
drawIdx -= 1;
}
}
const triggerVolts = ((maxAdcVal - activeConfig.trigger) * getMaxVoltage() / maxAdcVal).toFixed(2) + "V";
const triggerDir = triggerLevel.invert ? '&#x1F809;' : '&#x1F80B;';
if (drawIdx < 0) {
drawIdx = dataBuffer.length - w;
triggerStatusEl.innerHTML = `<span style="color: #c22727;">${triggerVolts} ${triggerDir} No trigger</span>`;
} else {
triggerStatusEl.innerHTML = `<span style="color: #4ade80;">${triggerVolts} ${triggerDir} Triggered</span>`;
}
}
// Pass 1: Draw Min/Max ranges for downsampled data
ctx.lineWidth = 1;
ctx.strokeStyle = '#2b7044'; // Dark green
ctx.beginPath();
for (let i = 0; i < w; i++) {
const val = dataBuffer[i + drawIdx];
if (typeof val === 'object' && val !== null) {
const sx = i * viewTransform.scale + viewTransform.offsetX;
const rawYMin = h - (val.min / maxAdcVal * h);
const rawYMax = h - (val.max / maxAdcVal * h);
const screenYMin = rawYMin * viewTransform.scale + viewTransform.offsetY;
const screenYMax = rawYMax * viewTransform.scale + viewTransform.offsetY;
ctx.moveTo(sx, screenYMin);
ctx.lineTo(sx, screenYMax);
}
}
ctx.stroke();
// Pass 2: Draw Main Trace (Avg or raw value)
ctx.lineWidth = 2;
ctx.strokeStyle = '#4ade80'; // Bright green
ctx.beginPath();
for (let i = 0; i < w; i++) {
const val = dataBuffer[i + drawIdx];
const sx = i * viewTransform.scale + viewTransform.offsetX;
/** @type {number} */ let rawVal;
if (typeof val === 'object' && val !== null) {
rawVal = val.avg;
} else {
rawVal = val;
}
const yp = h - (rawVal / maxAdcVal * h);
const sy = yp * viewTransform.scale + viewTransform.offsetY;
if (i === 0) ctx.moveTo(sx, sy);
else ctx.lineTo(sx, sy);
}
ctx.stroke();
// Draw Background Grid
drawGrid(w, h);
// Draw Crosshairs if mouse is over the canvas
if (lastMousePosition.x !== null && lastMousePosition.y !== null) {
drawCrosshairs(lastMousePosition.x, lastMousePosition.y, '#4ade80');
}
// Draw reference crosshairs and deltas if frozen
if (isFrozen && referencePosition) {
// Convert World Reference to Screen
const refX = TimeToX(referencePosition.t);
const refY = VoltsToY(referencePosition.v);
drawCrosshairs(refX, refY, '#eab308');
}
}
/**
* Loop the animation
*/
function animationLoop() {
if (!isFrozen) {
draw();
}
requestAnimationFrame(animationLoop);
}
/*
* ==========================================
* 6. User Interaction
* ==========================================
*/
/**
* Update background color of trigger level slider
*/
function triggerColor() {
activeConfig.trigger = parseInt(triggerLevel.value);
const value = (activeConfig.trigger - parseInt(triggerLevel.min)) / (parseInt(triggerLevel.max) - parseInt(triggerLevel.min)) * 100;
triggerLevel.style.background = triggerLevel.invert
? `linear-gradient(to bottom, #00000070 0%, #ff020270 ${value}%, #1302ff70 ${value}%, #00000070 100%)`
: `linear-gradient(to bottom, #00000070 0%, #1302ff70 ${value}%, #ff020270 ${value}%, #00000070 100%)`
}
/**
* Update Mouse info
* @param {MouseEvent | {offsetX: number, offsetY: number, pageX: number, pageY: number}} event
*/
function updateInfo(event) {
// Use raw coordinates or event helpers
const voltage = YtoVolts(event.offsetY);
const timeOffset = XtoTime(event.offsetX);
let info = `<div>${voltage.toFixed(3)}V, ${timeOffset.toFixed(2)}ms</div>`;
// Store the last mouse position
lastMousePosition.x = event.offsetX;
lastMousePosition.y = event.offsetY;
// Update delta panel position and content if frozen
if (isFrozen && referencePosition) {
const deltaVoltage = Math.abs(referencePosition.v - voltage);
const deltaTime = Math.abs(referencePosition.t - timeOffset);
// avoid divide by zero
const freq = deltaTime > 0.00001 ? (1000 / deltaTime).toFixed(2) : '---';
info += `<div style='color: yellow'>ΔV ${deltaVoltage.toFixed(3)}V, ΔT ${deltaTime.toFixed(2)}ms (${freq} Hz)</div>`;
}
deltaPanel.style.left = `${event.pageX + 10}px`;
deltaPanel.style.top = `${event.pageY + 10}px`;
deltaPanel.innerHTML = info;
// Force redraw when frozen
if (isFrozen) {
draw();
}
}
// Trigger Level Events
triggerLevel.addEventListener('input', triggerColor);
triggerLevel.addEventListener('mousedown', function () {
this.downValue = this.value;
});
triggerLevel.addEventListener('mouseup', function () {
if (this.downValue == this.value) {
this.invert = !this.invert;
activeConfig.invert = this.invert;
triggerColor();
this.dispatchEvent(new Event("change"));
}
delete this.downValue;
});
// Canvas Interaction Events
canvas.addEventListener('click', (event) => {
isFrozen = !isFrozen;
if (isFrozen) {
// Set reference position in World Coordinates
referencePosition = {
t: XtoTime(event.offsetX),
v: YtoVolts(event.offsetY)
};
}
});
canvas.addEventListener('mousemove', updateInfo);
canvas.addEventListener('mouseenter', () => deltaPanel.style.display = 'block');
canvas.addEventListener('mouseleave', () => deltaPanel.style.display = 'none');
canvas.addEventListener('wheel', function (e) {
e.preventDefault();
const zoomFactor = 1.1;
const direction = e.deltaY < 0 ? 1 : -1;
const factor = direction > 0 ? zoomFactor : 1 / zoomFactor;
let newScale = viewTransform.scale * factor;
if (newScale < 1.001) {
// Snap to 100% and reset position
newScale = 1.0;
viewTransform.offsetX = 0;
viewTransform.offsetY = 0;
} else if (newScale > 50) {
return; // Max limit
} else {
// Zoom centered on mouse
const mx = e.offsetX;
const my = e.offsetY;
viewTransform.offsetX = mx - (mx - viewTransform.offsetX) * factor;
viewTransform.offsetY = my - (my - viewTransform.offsetY) * factor;
}
viewTransform.scale = newScale;
if (newScale < 1.001) {
statusEl.textContent = 'Connected via WebSocket';
} else {
statusEl.textContent = 'Scaled to ' + newScale.toFixed(2) + 'x';
}
draw();
if (isFrozen) {
updateInfo({ offsetX: e.offsetX, offsetY: e.offsetY, pageX: e.pageX, pageY: e.pageY });
}
});
/*
* ==========================================
* 7. Network & Configuration Management
* ==========================================
*/
/**
* Connect to WebSocket
*/
function connect() {
loadStoredConfig();
clearTimeout(reconnectTimeout);
if (reconnectBtn) reconnectBtn.style.display = 'none';
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const wsUrl = `${protocol}//${window.location.host}/signal`;
// For local testing without ESP hardware, uncomment next line:
// const wsUrl = 'ws://localhost:8080/signal';
ws = new WebSocket(wsUrl);
ws.binaryType = 'arraybuffer';
ws.onopen = () => {
statusEl.textContent = 'Connected via WebSocket';
statusEl.style.color = '#4ade80';
if (ws.readyState === WebSocket.OPEN) ws.send("hello");
};
ws.onclose = () => {
scheduleReconnect();
};
ws.onmessage = (event) => {
try {
const arr = new Uint16Array(event.data);
if (arr?.length) {
processData(arr);
}
} catch (e) {
console.error('Parse error:', e);
}
};
}
/**
* Schedule a reconnect attempt
*/
function scheduleReconnect() {
statusEl.textContent = 'Disconnected. Retrying in 2s...';
statusEl.style.color = '#ef4444';
reconnectTimeout = window.setTimeout(connect, 2000); // Use window.setTimeout explicit
}
/**
* Send configuration to ESP32
*/
function setParams() {
const desiredRate = parseInt(sampleRateSelect.value);
const hardwareRate = desiredRate < 1000 ? 1000 : desiredRate;
const payload = {
sample_rate: hardwareRate,
bit_width: parseInt(bitWidthSelect.value),
atten: parseInt(attenSelect.value),
test_hz: parseInt(testHzSelect.value)
};
fetch('/params', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload)
}).then(res => {
if (res.ok) {
lowRateState.accMin = 4096;
lowRateState.accMax = 0;
lowRateState.accSum = 0;
lowRateState.accCount = 0;
// Update active config
activeConfig = { ...payload, desiredRate, trigger: parseInt(triggerLevel.value) || 2048, invert: triggerLevel.invert };
// Save to localStorage
localStorage.setItem('esp32_adc_config', JSON.stringify(activeConfig));
} else {
alert('Error updating configuration');
}
}).catch(err => alert('Network error: ' + err));
}
/**
* Load configuration from LocalStorage
*/
function loadStoredConfig() {
const stored = localStorage.getItem('esp32_adc_config');
if (stored) {
try {
const cfg = JSON.parse(stored);
if (cfg.desiredRate) sampleRateSelect.value = cfg.desiredRate;
if (cfg.bit_width) bitWidthSelect.value = cfg.bit_width;
if (cfg.atten !== undefined) attenSelect.value = cfg.atten;
if (cfg.test_hz) testHzSelect.value = cfg.test_hz;
if (cfg.invert) triggerLevel.invert = Boolean(cfg.invert);
if (cfg.trigger) triggerLevel.value = String(cfg.trigger);
triggerColor();
setParams();
} catch (e) {
console.error("Failed to load config", e);
}
}
}
// Config Listeners
if (reconnectBtn) reconnectBtn.addEventListener('click', connect);
[sampleRateSelect, bitWidthSelect, attenSelect, testHzSelect].forEach(input => {
if (input) input.addEventListener('change', setParams)
});
triggerLevel.addEventListener('change', () => localStorage.setItem('esp32_adc_config', JSON.stringify(activeConfig)));
if (resetBtn) resetBtn.addEventListener('click', () => {
localStorage.clear();
window.location.reload();
});
if (powerOffBtn) powerOffBtn.addEventListener('click', () => window.location.href = "/poweroff");
/**
* Setup WiFi modal listeners
*/
function setupWifiListeners() {
if (wifiBtn) wifiBtn.onclick = () => {
wifiModal.style.display = "flex";
wifiSsidInput.focus();
};
if (closeWifiBtn) closeWifiBtn.onclick = () => wifiModal.style.display = "none";
if (saveWifiBtn) saveWifiBtn.onclick = () => {
const ssid = wifiSsidInput.value;
const pass = wifiPassInput.value;
if (!ssid) {
alert("SSID is required");
return;
}
saveWifiBtn.innerText = "Saving...";
fetch('/api/save_wifi', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ ssid, password: pass })
})
.then(res => res.text())
.then(text => {
alert(text);
window.location.reload();
})
.catch(err => {
alert("Error: " + err);
saveWifiBtn.innerText = "Save";
});
};
}
/*
* ==========================================
* 8. Initialization
* ==========================================
*/
/**
* Resize canvas to fit container
*/
function resize() {
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
}
window.addEventListener('resize', resize);
// Startup sequence
resize();
setupWifiListeners();
loadStoredConfig();
connect();
requestAnimationFrame(animationLoop);