446 lines
12 KiB
JavaScript
446 lines
12 KiB
JavaScript
const canvas = document.getElementById('adcChart');
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const ctx = canvas.getContext('2d');
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const statusEl = document.getElementById('status');
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const deltaPanel = document.getElementById('deltaPanel');
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const infoEl = document.getElementById('info');
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const triggerLevel = document.getElementById('triggerLevel');
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// Current active configuration for display scaling
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let activeConfig = {
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desiredRate: 10000,
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sample_rate: 10000,
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atten: 3, // 11dB Default
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bit_width: 12,
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test_hz: 100,
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trigger: 2048
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};
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// Accumulator for virtual low sample rates
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let lowRateState = {
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accMin: 4096,
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accMax: 0,
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count: 0,
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targetCount: 1
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};
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// Approximate full-scale voltages for ESP32C6/ESP32 ADC attenuations
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// 0dB: ~950mV, 2.5dB: ~1250mV, 6dB: ~1750mV, 11dB: ~3100mV+ (use 3.3V)
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const ATTEN_TO_MAX_V = [0.95, 1.25, 1.75, 3.3];
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// Resize canvas
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function resize() {
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canvas.width = canvas.offsetWidth;
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canvas.height = canvas.offsetHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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let lastMousePosition = { x: null, y: null };
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let isFrozen = false; // Track freeze state
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function toggleFreeze() {
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isFrozen = !isFrozen;
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}
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canvas.addEventListener('click', toggleFreeze);
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let referencePosition = null; // Store the reference position for deltas
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// Helper function to calculate voltage
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function calculateVoltage(offsetY) {
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const maxV = ATTEN_TO_MAX_V[activeConfig.atten] || 3.3;
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return ((canvas.height - offsetY) / canvas.height * maxV).toFixed(2);
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}
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// Helper function to calculate effective sample rate
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function getEffectiveSampleRate() {
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return activeConfig.desiredRate < 1000
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? activeConfig.desiredRate / lowRateState.targetCount
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: activeConfig.desiredRate;
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}
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// Helper function to calculate time offset
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function calculateTimeOffset(offsetX, effectiveSampleRate) {
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let effectivePoints = maxPoints;
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if (activeConfig.desiredRate < 1000) {
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effectivePoints = maxPoints / (lowRateState.targetCount * 2);
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}
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const totalTimeMs = (effectivePoints / effectiveSampleRate) * 1000;
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return ((offsetX / canvas.width) * totalTimeMs).toFixed(2);
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}
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// Helper function to reset lowRateState
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function resetLowRateState() {
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lowRateState.accMin = 4096;
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lowRateState.accMax = 0;
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lowRateState.count = 0;
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}
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// Helper function to schedule WebSocket reconnection
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function scheduleReconnect() {
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statusEl.textContent = 'Disconnected. Retrying in 2s...';
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statusEl.style.color = '#ef4444';
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reconnectTimeout = setTimeout(connect, 2000);
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}
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// Helper function to draw crosshairs
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function drawCrosshairs(x, y, color) {
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ctx.setLineDash([5, 5]);
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ctx.strokeStyle = color;
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ctx.lineWidth = 1;
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// Draw vertical line
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ctx.beginPath();
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ctx.moveTo(x, 0);
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ctx.lineTo(x, canvas.height);
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ctx.stroke();
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// Draw horizontal line
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ctx.beginPath();
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ctx.moveTo(0, y);
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ctx.lineTo(canvas.width, y);
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ctx.stroke();
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ctx.setLineDash([]);
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}
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// Refactor duplicated code to use helper functions
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function updateInfo(event) {
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const voltage = calculateVoltage(event.offsetY);
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const effectiveSampleRate = getEffectiveSampleRate();
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const timeOffset = calculateTimeOffset(event.offsetX, effectiveSampleRate);
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infoEl.textContent = `Voltage: ${voltage}V, Time: ${timeOffset}ms`;
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// Store the last mouse position
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lastMousePosition.x = event.offsetX;
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lastMousePosition.y = event.offsetY;
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// Update delta panel position and content if frozen
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if (isFrozen && referencePosition) {
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const maxV = ATTEN_TO_MAX_V[activeConfig.atten] || 3.3;
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const deltaVoltage = (referencePosition.voltage - ((canvas.height - lastMousePosition.y) / canvas.height * maxV)).toFixed(2);
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const deltaTime = (referencePosition.time - ((lastMousePosition.x / canvas.width) * maxPoints / effectiveSampleRate * 1000)).toFixed(2);
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deltaPanel.style.left = `${event.pageX + 10}px`;
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deltaPanel.style.top = `${event.pageY + 10}px`;
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deltaPanel.style.display = 'block';
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deltaPanel.innerHTML = `<div>ΔVoltage: ${deltaVoltage}V</div><div>ΔTime: ${deltaTime}ms</div>`;
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} else {
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deltaPanel.style.display = 'none';
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}
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// Force redraw when frozen
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if (isFrozen) {
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draw();
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}
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}
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canvas.addEventListener('mousemove', updateInfo);
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canvas.addEventListener('click', (event) => {
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if (isFrozen) {
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const voltage = calculateVoltage(event.offsetY);
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const effectiveSampleRate = getEffectiveSampleRate();
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const timeOffset = calculateTimeOffset(event.offsetX, effectiveSampleRate);
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// Set reference position for deltas
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referencePosition = {
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x: event.offsetX,
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y: event.offsetY,
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voltage,
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time: timeOffset
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};
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draw();
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}
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});
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// Data buffer
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const maxPoints = 1000;
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let dataBuffer = new Array(maxPoints).fill(0);
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// WebSocket
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// WebSocket
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let ws;
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let reconnectTimeout;
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function connect() {
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loadStoredConfig();
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clearTimeout(reconnectTimeout);
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const btn = document.getElementById('reconnectBtn');
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if (btn) btn.style.display = 'none';
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const wsUrl = `${protocol}//${window.location.host}/signal`;
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// For local testing without ESP hardware, uncomment next line:
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// const wsUrl = 'ws://localhost:8080/signal';
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ws = new WebSocket(wsUrl);
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ws.onopen = () => {
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statusEl.textContent = 'Connected via WebSocket';
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statusEl.style.color = '#4ade80';
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ws.send("hello");
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};
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ws.onclose = () => {
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scheduleReconnect();
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};
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ws.onmessage = (event) => {
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try {
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const msg = JSON.parse(event.data);
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if (msg.data && Array.isArray(msg.data)) {
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processData(msg.data);
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draw();
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}
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} catch (e) {
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console.error('Parse error:', e);
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}
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};
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}
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function processData(newData) {
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if (isFrozen) {
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return; // Skip updating the buffer when frozen
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}
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// Recalculate target count based on ratio
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// If virtual rate < 1000, we forced hardware to 1000
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if (activeConfig.desiredRate < 1000) {
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lowRateState.targetCount = activeConfig.sample_rate / activeConfig.desiredRate;
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} else {
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lowRateState.targetCount = 1;
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}
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if (lowRateState.targetCount <= 1) {
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// Passthrough mode
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pushToBuffer(newData);
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} else {
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// Accumulation mode (Peak Detect)
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let pointsToPush = [];
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for (let val of newData) {
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if (val < lowRateState.accMin) lowRateState.accMin = val;
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if (val > lowRateState.accMax) lowRateState.accMax = val;
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lowRateState.count++;
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if (lowRateState.count >= lowRateState.targetCount) {
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// Push min and max to draw a vertical line
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pointsToPush.push(lowRateState.accMin);
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pointsToPush.push(lowRateState.accMax);
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// Reset
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resetLowRateState();
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}
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}
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if (pointsToPush.length > 0) {
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pushToBuffer(pointsToPush);
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}
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}
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}
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function pushToBuffer(newItems) {
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if (newItems.length >= maxPoints) {
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dataBuffer = newItems.slice(-maxPoints);
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} else {
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dataBuffer.splice(0, newItems.length);
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dataBuffer.push(...newItems);
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}
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}
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// Nice Number Generator
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function niceNum(range, round) {
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const exponent = Math.floor(Math.log10(range));
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const fraction = range / Math.pow(10, exponent);
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let niceFraction;
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if (round) {
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if (fraction < 1.5) niceFraction = 1;
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else if (fraction < 3) niceFraction = 2;
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else if (fraction < 7) niceFraction = 5;
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else niceFraction = 10;
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} else {
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if (fraction <= 1) niceFraction = 1;
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else if (fraction <= 2) niceFraction = 2;
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else if (fraction <= 5) niceFraction = 5;
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else niceFraction = 10;
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}
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return niceFraction * Math.pow(10, exponent);
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}
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function calculateNiceTicks(min, max, maxTicks) {
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const range = niceNum(max - min, false);
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const tickSpacing = niceNum(range / (maxTicks - 1), true);
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const niceMin = Math.floor(min / tickSpacing) * tickSpacing;
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const niceMax = Math.ceil(max / tickSpacing) * tickSpacing;
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const ticks = [];
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for (let t = niceMin; t <= niceMax + 0.00001; t += tickSpacing) {
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ticks.push(t);
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}
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return ticks;
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}
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function drawGrid(w, h) {
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ctx.strokeStyle = '#333';
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ctx.lineWidth = 1;
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ctx.fillStyle = '#fff';
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ctx.font = '15px monospace';
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// Y-Axis: Voltage (Nice Ticks)
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ctx.textAlign = 'left';
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const maxV = ATTEN_TO_MAX_V[activeConfig.atten] || 3.3;
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const ticks = calculateNiceTicks(0, maxV, 6); // Aim for ~6 ticks
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for (let val of ticks) {
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if (val > maxV) continue; // Don't draw above max
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const y = h - (val / maxV * h);
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ctx.beginPath();
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ctx.moveTo(0, y);
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ctx.lineTo(w, y);
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ctx.stroke();
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// Don't draw label at 0 (overlaps time)
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if (val > 0.01) ctx.fillText(val.toFixed(2) + 'V', 5, y + 3);
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}
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// X-Axis: Time
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// For peak detect mode, we push 2 points per 1 virtual sample.
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// So the buffer effectively holds (maxPoints / 2) * timePerSample
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let effectivePoints = maxPoints;
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const effectiveSampleRate = getEffectiveSampleRate();
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if (activeConfig.desiredRate < 1000) {
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effectivePoints = maxPoints / (lowRateState.targetCount * 2);
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}
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const totalTimeMs = (effectivePoints / effectiveSampleRate) * 1000;
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const xSteps = 5;
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ctx.textAlign = 'center';
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for (let i = 0; i <= xSteps; i++) {
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const x = (i / xSteps * w);
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const tMs = (i / xSteps * totalTimeMs);
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let timeStr;
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if (tMs >= 1000) {
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timeStr = (tMs / 1000).toFixed(2) + 's';
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} else {
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timeStr = tMs.toFixed(1) + 'ms';
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}
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ctx.beginPath();
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ctx.moveTo(x, 0);
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ctx.lineTo(x, h);
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ctx.stroke();
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ctx.fillText(timeStr, x, h - 5);
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}
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}
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function draw() {
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const w = canvas.width;
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const h = canvas.height;
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ctx.clearRect(0, 0, w, h);
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// Draw Background Grid
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drawGrid(w, h);
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// Always draw the last waveform data
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ctx.beginPath();
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ctx.strokeStyle = '#4ade80';
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ctx.lineWidth = 2;
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const step = w / (maxPoints - 1);
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const maxAdcVal = 4096; // 12-bit fixed scale
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// Trigger values
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let drawData = dataBuffer;
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const triggerVal = parseInt(triggerLevel.value) || 2048;
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for (let i = 0; i < dataBuffer.length; i++) {
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if (dataBuffer[i] < triggerVal && dataBuffer[i + 1] > triggerVal) {
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drawData = dataBuffer.slice(i);
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break;
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}
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}
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drawData.forEach((val, i) => {
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const x = i * step;
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const y = h - (val / maxAdcVal * h);
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if (i === 0) ctx.moveTo(x, y);
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else ctx.lineTo(x, y);
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});
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ctx.stroke();
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// Draw Crosshairs if mouse is over the canvas
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if (lastMousePosition.x !== null && lastMousePosition.y !== null) {
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drawCrosshairs(lastMousePosition.x, lastMousePosition.y, '#4ade80');
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}
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// Draw reference crosshairs and deltas if frozen
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if (isFrozen && referencePosition) {
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drawCrosshairs(referencePosition.x, referencePosition.y, '#eab308');
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}
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}
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function setParams() {
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const desiredRate = parseInt(document.getElementById('sampleRate').value);
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const hardwareRate = desiredRate < 1000 ? 1000 : desiredRate;
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const payload = {
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sample_rate: hardwareRate,
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bit_width: parseInt(document.getElementById('bitWidth').value),
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atten: parseInt(document.getElementById('atten').value),
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test_hz: parseInt(document.getElementById('testHz').value)
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};
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fetch('/params', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload)
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})
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.then(res => {
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if (res.ok) {
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resetLowRateState();
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// Update active config
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activeConfig = { ...payload, desiredRate, trigger: parseInt(triggerLevel.value) || 2048 };
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// Save to localStorage
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localStorage.setItem('esp32_adc_config', JSON.stringify(activeConfig));
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} else {
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alert('Error updating configuration');
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}
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})
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.catch(err => alert('Network error: ' + err));
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};
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// Load config from localStorage on startup
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function loadStoredConfig() {
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const stored = localStorage.getItem('esp32_adc_config');
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if (stored) {
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try {
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const cfg = JSON.parse(stored);
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if (cfg.desiredRate) document.getElementById('sampleRate').value = cfg.desiredRate;
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if (cfg.bit_width) document.getElementById('bitWidth').value = cfg.bit_width;
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if (cfg.atten !== undefined) document.getElementById('atten').value = cfg.atten;
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if (cfg.test_hz) document.getElementById('testHz').value = cfg.test_hz;
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if (cfg.trigger) document.getElementById('triggerLevel').value = cfg.trigger;
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setParams();
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} catch (e) {
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console.error("Failed to load config", e);
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}
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}
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}
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document.getElementById('reconnectBtn').addEventListener('click', connect);
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document.querySelectorAll('#sampleRate, #bitWidth, #atten, #testHz, #triggerLevel').forEach(input => input.addEventListener('change', setParams));
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document.getElementById('resetBtn').addEventListener('click', () => {
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localStorage.clear();
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window.location.reload();
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});
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setParams();
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connect();
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